Is there any way to heal?
PHANTOM PROXY v0.0.6 [PROC-GEN PATCH]
A downloadable Cyberpunk FPS for Windows, macOS, Linux, and Android
In the 22nd century, mega-corps dominate the global economy, draining the planet of its natural resources. The deadly levels of carbon-dioxide leads to the sixth mass extinction, killing all human life.
Before the collapse, the wealthiest humans uploaded their souls into Cyberspace Afterlife. They get to live in their own virtual heaven, forever.
Until you came along.
- FAST PACED LOCK-ON GAMEPLAY
- PROCEDURAL HAND-CRAFTED COMBAT SPACES
- DIFFICULT AND DYNAMIC ENEMY COMBAT
- MULTIPLE BOSSES AND SECRETS
- 2000's STYLE ATMOSPHERIC DRUM AND BASS (producer wanted)
If you played the game, please fill out the Feedback Form!
Android touch controls not unsupported, requires controller
Supported Input Devices:
- Mouse and Keyboard
- Xbox 360 / Xbox One
- Sony Dualshock DS4
- Razer Junglecat
- Mayflash Gamecube Adapter
If you have an unsupported device, input mapping is coming soon!
DISCLAIMER: I do not claim ownership of the soundtrack used, it is an example of the type of music I want in the game. The game will display the soundtrack name and artist in the lower left corner during gameplay!
If you would like to contact me about this project, email me at firstname.lastname@example.org
|Updated||1 day ago|
|Platforms||Windows, macOS, Linux, Android|
|Made with||Unity, Blender, FL Studio, Paint.net|
|Tags||Controller, Cyberpunk, First-Person, FPS, Procedural Generation, Roguelike, Singleplayer|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Xbox controller, Playstation controller|
|Links||Twitter, Twitch, Community|
Click download now to get access to the following files:
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At the moment, there are no health pickups, only ammo at the end of the level.
Feels reminiscent of Coded Arms, especially the title screen, kamikaze robots, and how all enemies leave green code behind when they're destroyed. I've been waiting for a proper spiritual successor to that game for a long time.
Potential here. Too repetitive as is. Love the MGS inspirations.
Thanks for the feedback, I'll be starting to work on this project full-time soon; be sure to check back in a month or two. Mouse-input needs a lot of work and I am in progress on enemies. I'm glad you enjoyed the style!
Feels very nice to move around and shoot enemies. I'm curious to see where this game goes.
There should be 'Phantom_Proxy_Data'
folder next to the executable
-Player has to rename one of the folders
Mouse binding didn't work for me despite not having any controllers installed.