really dumb question, but is there a setting tab? i'd love some resolution and shadow control. the gamepad isn't detected.
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At the moment there aren't any settings yet, working hard on the core gameplay loop ! And what OS and gamepad are you using?
Will touch controls ever be added?
At the moment I am using Android builds as a benchmark to try and keep the game running on low-spec devices, so I won't be adding touch controls until later in development, perhaps when I finish the core gameplay and for the final demo release.
The game is meant to be played with a controller, and more companies are coming out with controller peripherals for phones like Razer. It is possible that the more mechanics I add, the less likely touch controls are viable. So my answer is maybe*.
Is there any way to heal?
At the moment, there are no health pickups, only ammo at the end of the level.
You can now heal yourself by salvaging loot drops with the B button or key!
Feels reminiscent of Coded Arms, especially the title screen, kamikaze robots, and how all enemies leave green code behind when they're destroyed. I've been waiting for a proper spiritual successor to that game for a long time.
Potential here. Too repetitive as is. Love the MGS inspirations.
Thanks for the feedback, I'll be starting to work on this project full-time soon; be sure to check back in a month or two. Mouse-input needs a lot of work and I am in progress on enemies. I'm glad you enjoyed the style!
Feels very nice to move around and shoot enemies. I'm curious to see where this game goes.
There should be 'Phantom_Proxy_Data'
folder next to the executable
-Player has to rename one of the folders
Mouse binding didn't work for me despite not having any controllers installed.